Experience
UI Artist
Airship Syndicate | 2021 - 2024
Created 200+ icons and assets following the established style of the project, and integrated them directly into the project’s data tables, blueprints, and UMG layouts.
Worked in coordination with the branding lead, concept art team, and quest and world designers to ensure cohesive look across various UI assets.
Produced high fidelity UI layouts to guide engineering development of game features and menus.
Directed and curated the creation of numerous icon assets from external vendors, providing feedback of work and approving final assets, as long as integrating them.
Created the entirety of map graphics in Ruined King: A League of Legends Story, directly working in-engine to get captures using volumes referenced in maps, and integrated screens in Unity using Canvas and Animation Controllers.
UI/UX DESIGNER
Filament Games | 2018 - 2021
Responsible for directing and integrating the UX direction of a dozen games over the course of 3 years in game engines like Unity and Unreal, with varied development timelines for each ranging from two months to half a year.
Designed and created wireframes for user flow that were then presented to a variety of clients for desktop, mobile apps, and a museum installation, for both work proposals and actual development.
Implemented UI directly into Unity, laying them out and occasionally using scripting to link the flow together.
ENVIRONMENT ARTIST
Kongregate | 2016
Created pixel art background art and tilework.
Created and designed over a hundred buildings around pre-established style, then iterated on them for various upgrade tiers.
Worked remotely and regularly communicated with clients.
DEVELOPER/ARTIST
Human Interaction Lab @ UCF | 2014
CONCEPT ARTIST/ANIMATOR
e21 Creative Studio | 2013
CHARACTER ANIMATOR
Momodora II | 2011
Projects
Ruined King: A League of Legends Story
Wayfinder
Momodora: Moonlit Farewell
Momodora II
Various museum exhibit games, serious games, and independent games
Skills
Photoshop
Illustrator
Figma
XD
AfterEffects
Unreal Engine
Unity
Git
SVN
JIRA
Perforce
A UI/UX designer who likes to approach UI from a multitude of angles, I started interest in game development as a hobbyist developer and branched out in various fields including art, design, and programming.
I am a generalist seeking to learn more things and expand my craft in creating enriching game experiences across a variety of genres.
Email
dhreath@gmail.com