Experience

UI ARTIST

Azra Games | 2025

  • Created assests icons with fast turnarounds for on-demand tasks for a variety of screens including menus, maps, and gacha elements.

  • Worked directly in Unity, updating and creating prefabs and visual assets.

  • Collaborated with UI and UX Designers to establish style guide.

UI ARTIST

Notorious Studios | 2024-2025

  • Created assets for a variety of interface: map icons, frames, buttons Integrated assets into Unreal, creating blueprints, using UMG, and creating and editing Materials.

  • Animated and integrated transitions for button states.

  • Produced mock ups to guide asset creation and style consistency.

UI ARTIST

Airship Syndicate | 2021 - 2024

  • Created 200+ icons and assets following the established style of the project, and integrated them directly into the project’s data tables, blueprints, and UMG layouts.

  • Worked in coordination with the branding lead, concept art team, and quest and world designers to ensure cohesive look across various UI assets.

  • Produced high fidelity UI layouts to guide engineering development of game features and menus.

  • Directed and curated the creation of numerous icon assets from external vendors, providing feedback of work and approving final assets, as long as integrating them.

  • Created the entirety of map graphics in Ruined King: A League of Legends Story, directly working in-engine to get captures using volumes referenced in maps, and integrated screens in Unity using Canvas and Animation Controllers.

UI/UX DESIGNER

Filament Games | 2018 - 2021

  • Responsible for directing and integrating the UX direction of a dozen games over the course of 3 years in game engines like Unity and Unreal, with varied development timelines for each ranging from two months to half a year.

  • Designed and created wireframes for user flow that were then presented to a variety of clients for desktop, mobile apps, and a museum installation, for both work proposals and actual development.

  • Implemented UI directly into Unity, laying them out and occasionally using scripting to link the flow together.

ENVIRONMENT ARTIST

Kongregate | 2016

  • Created pixel art background art and tilework.

  • Created and designed over a hundred buildings around pre-established style, then iterated on them for various upgrade tiers.

  • Worked remotely and regularly communicated with clients.

DEVELOPER/ARTIST

Human Interaction Lab @ UCF | 2014

CONCEPT ARTIST/ANIMATOR

e21 Creative Studio | 2013

CHARACTER ANIMATOR

Momodora II | 2011

Projects

  • Ruined King: A League of Legends Story

  • Wayfinder

  • Legacy: Steel & Sorcery

  • Ungodly

  • Momodora: Moonlit Farewell

  • Momodora II

  • Various museum exhibit games, serious games, and independent games

Skills

  • Photoshop

  • Illustrator

  • Figma

  • XD

  • AfterEffects

  • Unreal Engine

  • Unity

  • Git

  • SVN

  • JIRA

  • Perforce

Email
dhreath@gmail.com